‘Shaping Pro-Social Interaction in VR’ – response
After reading this article’Shaping Pro-Social Interaction in VR’, I was able to learn a lot about Social VR in advance. As a VR novice, it was nice to be able to think about the key Design Considerations and Opportunities defined by the various social VR platforms of the interviewees in this article because I had no knowledge or experience of social VR along with the classic VR. In other words, through the experiences of interviewees, I were able to see in advance what preliminary design frameworks should shed light on the range of design choices to create pro-social interaction among users in social VR. It helped me a lot because it was an opportunity to think in advance about various points and problems to think about before creating the VR system.
In particular, the idea of soft landing for users in the virtual space platform attracted me. According to the article,
“when a user is spawned into a new public environment, it is better to spawn at entryways or on the edges of any defined architecture, so that users entering a new space have the opportunity to acclimate before encountering others.” For instance, as described earlier, safe onboarding and spawning helps mitigate the abrupt sense of immersion among strangers, which can be physiologically overwhelming.”
This happens similarly in real space as virtual space. When people are thrown in a strange place, whether virtually or in reality, they will feel much more comfortable and secure about the place if they have their own choice of where to be located. It will be important for new users to have the choice of the place about ‘where will I belong first?’ This can create an opportunity to gradually get acquainted with new users and existing users by putting an appropriate psychological distance between them.
Also, I want to point this out.
“Hubs software engineer, Greg Fodor, noted that the social VR ecosystem in general has tended to have a design bias towards encounters with strangers. This has meant that onboarding tends to focus on private (safe) environments as opposed to assuming that onboarding happens as a social experience with one friend or colleague guiding another.”
I think this remark will make Mozilla hubs or Facebook Spaces, the closed environment planform we are currently using, more important than other social VR platforms and more popular in the future. As onboarding takes place more softly with people you know well in a private environment, new users will be settled well, and I think this is the secret to quickly capturing new users in the early stages. Interactions with unknown people in a virtual space can sometimes be meaningful and important, but in the initial settlement, known colleagues or friends rather than unknown people give a sense of security and belonging to the settlement.
I have not specifically found any disagreements or confusing points with this article. Because I have little experience or prior knowledge of social VR or classic VR, I haven’t found any conflicting points with me yet. Overall, I am happy to read this article before building my own social VR environment. If I keep in mind the points presented in this article, it will help to build my VR ecosystem.