Social VR – Week 05

Worldbuilding | Placemaking

Concept

Artificial nature ecosystem

mouse’s neuronal network (left)
/a simulation of the growth of cosmic structure (right) http://www.visualcomplexity.com/vc/blog/?p=234

This week, I developed the concept of my 2nd week homework and created a virtual artificial nature ecosystem. Ultimately, I wanted to give visiters an opportunity to think about a small world that is wider than the universe through virtual space. The Artificial Nature Ecosystem is a visualization inspired by the complex ecosystem that takes place within our body.
According to the research, the galaxy structure of the universe and the human brain structure are very similar.

In other words, the way galaxies interact during the formation of the universe and the way neurons interact with each other in brain development are said to be similar. I took the motif here and reproduced a small, invisible ecosystem in our body in a huge universe.

These virtual creatures is constantly moving in a virtual ecosystem, floating in space and interacting with other creatures or artificial materials next to it. Artificial creatures in small spaces like Petri Dish and giant artificial creatures in cosmos provide visitors with an opportunity to think about the analogies of space ​in the macro and microscopic worlds and the foundation of mankind.

Process

I watched several tutorials like how to make the branches and how to animate them and how to apply for audio in hubs this week and first made trunk and branches for the artificial creatures in Blender.

make the bone structure and model – put the background image & sound effect – make the motion


-make vertices first
-add modifier ‘skin’
-subdivision face
-ctrl+E
-1, 3 key for top view and side view
-ctrl+A for reduce scale of the branches

I wanted to give the creature a motion to make it look more like a living organism. So, to animate, I applied a ‘rotation’ of keyframes to each branch of the creature.

Then, I put all the creatures in Spoke and applied each animation as follows. Also, I put the deep water sound effect to the hubs to give visitors a more vivid impression of the space. The audio file was not worked properly (audio doesn’t play), so the video file was inserted instead.

looks like a petri dish! what a microscopic world.

Then, I applied a 360-degree panoramic ‘starry night’ photo to replace the skybox in Spoke.

In Mozilla hubs!

This is the link for my hubs!

Response to the Guest Speak this week: Wade Wallerstein

Wade’s lecture was a lecture that reminds me of the value of physical originals and digital copies in the digital art era.

I liked Wade’s mention of Lillian Shawartz from Bell Labs, who he considers her an icon. Lillian’s work, famous for Mona/Leo, made me think about the inconvenient experience of seeing the Mona Lisa in person about digital copies and originals.
Because I also had such an uncomfortable experience, I ​agree with Wade that the reproduction process of a digital copy gives it its own value and existence. This also linked to the algorithmic art that Wade talked about. In Algorithm Art, the work process generates unique values because each time a command is executed, there is an infinite possibility of reproduction.

Wade talked about how our work as digital creators today moves through networks and how viewers approach and perceive it.
At the end of the lecture, the Instagram curation method he talked about made me rethink about how I can curate my work in the digital age as an artist.

Also, I liked a part of the comparison of Subjectivation-Techniques of the self, which Wade mentioned when explaining the importance of The Body Techniques, to something like a food chain of an ecosystem.