Simple minion game controlled by machine learning
One sentence description
I will make a game that safely generate bananas to avoid an enemy minion by adjusting the direction of player minions with the sound classifier.
Project description &Interaction sketch
As shown in the image below, it is a game that generates bananas to avoid an enemy minion by controlling the direction of player minions by training ‘up, down, right, and left’ with the sound classifier of the teachable machine.
When I shout out ‘banana’, the servor motor will operate as a candy dispenser and drop the banana.
(Because a player minion dies when it hits an enemy minion, So
The winner of this game will be determined by how many bananas they get in basket.)