Artificial Nature System
A Summary of Your Project (2-3 sentences)
Artificial natural ecosystem project inspired by the universe and the complex ecosystems in our body is an interactive generative art installation within a virtual ecosystem where participants can respond to virtual artificial creatures, interact with them and observe their interactions in the virtual cosmic world.
Vision Statement, Purpose of Your Project
Through this immersive VR experience, I want participants to interact with creatures in my VR world and participate in their lives, I mean, reproduction process like their birth, growth and death like real organisms. As creators themselves, they participate in their reproductive process and I hope that the participants contribute as part of the ecosystem of a society. This space can be an educational space to think about life, at the same time as a playful space for users about the ecosystem.
I am still thinking about how users and Creatures interact in virtual space like contributing to the birth and death of the creatures.
Ideal Audience / Venue
It is a space that wants participants to think about the concept of a living ecosystem and the analogies between the universe and the space inside our body. So, If participants are old enough to think about that space, I think it would be enough.
Also, It would be a great place where there are people who wish to overcome the urban estrangement from the natural world and eager to feel re-connected with our ecosystem.
There will be space for the VR screen in a large room and in front of it there will be a space or tool for physical interaction to share with the VR experience.
Through this space, visitors can have the opportunity to think about a small world wider than the universe through virtual space.
According to research, the structure of galaxies in the universe and the human brain are very similar. In other words, the way galaxies interact during the formation of the universe and the way neurons interact with each other in our brain development are said to be similar.
I take the motif here and creates a small invisible ecosystem. These virtual creatures that resemble neurons are constantly moving in virtual ecosystems, floating in space and interacting with other creatures and organisms next to them. They can exist as large artificial creatures in organic domes resembling planets in the universe. and at the same time, They can exist as microorganisms in cells in our bodies.
So, these creatures, In small spaces like in our body and in big spaces like in the universe, provide visitors with an opportunity to think about the analogies of space in the macro and microscopic worlds.
mouse’s neuronal network (left)/a simulation of the growth of cosmic structure (right) http://www.visualcomplexity.com/vc/blog/?p=234
Participants can see my VR screen through the screen set up in the exhibition hall, but they can also see my work through the social VR platform through mozilla hub space. In my VR ecosystem, my creations birth, grow and die on their own like real organisms in the virtual world I created. I hope that participants who visit my exhibition space will participate in the process and contribute to their growth through physical interaction with VR.
As for the physical interaction, I’m still thinking about how to technically express such a process in the VR world.
If possible, I would like to make participants contribute to the reproduction of the creatures and part of the ecosystem through physical interaction.
How is Your Project Different?
- A-VOLVE by Christa SOMMERER & Laurent MIGNONNEAU
An interactive installation. “A-Volve” is a pool of artificially living creatures that are open to outside influences by reacting and interacting with their “natural” and “artificial” environment.
“A-Volve” reduces the borders between real and unreal, by connecting reality to “non-reality.” Human decision in the creation of a new form and the rules of evolution and selection will create an environment that is open to all possible modifications and selections, following the laws of evolution and creation. The visitor becomes part of the evolutionary system, he is a partner of the virtual organisms and gives and promotes their “artificial life.”
- Connecting through JeL – bio-responsive VR for interpersonal synchronization by Katerina Stepanova, John Desnoyers
Connecting through JeL is a bio-responsive, immersive, interactive, generative art installation designed to encourage physiological synchronization between the immersants. In this project, we will be exploring how novel forms of interaction can be included in immersive technology to foster the feeling of connection between individuals interacting with the system. JeL will allow immersants to explore an underwater environment where their individual breathing is controlling the movement of a jellyfish. When immserants breathing patterns get synchronized, a glass-sponge inspired structure will start to emerge representing the connection formed between two participants. The glass-sponge sculpture will be parametrically generated in response to the level of physiological synchronization between participants. This interaction will allow immersants to practice connect to their body and internal state through a bio-responsive interaction, to each other through synchronizing their breathing and to nature through controlling a jellyfish and collaboratively growing a virtual glass-sponge reef.
- VR mentor
- Prof. Carla Gannis in NYU IDM
- Todd Bryant – ITP alum & adjunct prof in IDM
- Lydia Jessup – ITP resident
- Physical computing mentor
- Prof. Danny
What and How
I want users to directly engage and interact with my creatures through physical interaction. So I’m still looking for a way to physically interact with the VR world and arduino.
- Example of physical interaction.
- When participants type on an iPad or keyboard, the typed characters can become food to the creatures to contribute to their growth. So, Such methods. I’m not sure if it’s technically possible now. I’m looking for references to artists who have done some similar work before.
- Muscle sensor – it can give people physical interaction.
- Biosensors – i.e.) breathing sensors – which detect human breathing, are also good.
I’m still thinking about how to give physical interaction and what kind of experience the participants should give through my physical interaction.
|Objective||How to Achieve||Timeline|
|Find out physical interactions that can be implemented in mozilla hubs.||Meet VR mentors(Todd, Lydia) and research||By June 12|
|Make physical prototype for physical interaction||Solo work||By June 16|
|Get feedback||Meet mentors and get feedback for my prototype||Before June 23|
|User testing||In class||June 23|
- Oasis by Hyunwoo Bang and Yunsil Heo https://everyware.kr/home/portfolio/oasis/
- Everything by David Oreilly http://www.davidoreilly.com/everything
- Touch at a Distance by michael-kripchak https://itp.nyu.edu/thesis2018/#/student/michael-kripchak