Project Development Studio- Project Proposal

Project Proposals

Title
Artificial Nature System

Your Name
Keunjung Bae

A Summary of Your Project (2-3 sentences)

Artificial natural ecosystem project inspired by the universe and the complex ecosystems in our body is an interactive gen­er­a­tive art instal­la­tion within a virtual ecosystem where participants can respond to virtual artificial creatures, interact with them and observe their interactions in the virtual cosmic world.

Vision Statement, Purpose of Your Project

Through this immersive VR experience, I want participants to interact with creatures in my VR world and participate in their lives, I mean, reproduction process like their birth, growth and death like real organisms. As creators themselves, they participate in their reproductive process and I hope that the participants contribute as part of the ecosystem of a society. This space can be an educational space to think about life, at the same time as a playful space for users about the ecosystem.

I am still thinking about how users and Creatures interact in virtual space like contributing to the birth and death of the creatures.

Ideal Audience / Venue

It is a space that wants participants to think about the concept of a living ecosystem and the analogies between the universe and the space inside our body. So, If participants are old enough to think about that space, I think it would be enough.
Also, It would be a great place where there are people who wish to overcome the urban estrangement from the natural world and eager to feel re-connected with our ecosystem.

There will be space for the VR screen in a large room and in front of it there will be a space or tool for physical interaction to share with the VR experience.

Background/Concept/Story

Through this space, visitors can have the opportunity to think about a small world wider than the universe through virtual space.
According to research, the structure of galaxies in the universe and the human brain are very similar. In other words, the way galaxies interact during the formation of the universe and the way neurons interact with each other in our brain development are said to be similar.

I take the motif here and creates a small invisible ecosystem. These virtual creatures that resemble neurons are constantly moving in virtual ecosystems, floating in space and interacting with other creatures and organisms next to them. They can exist as large artificial creatures in organic domes resembling planets in the universe. and at the same time, They can exist as microorganisms in cells in our bodies.

So, these creatures, In small spaces like in our body and in big spaces like in the universe, provide visitors with an opportunity to think about the analogies of space in the macro and microscopic worlds.

mouse’s neuronal network (left)/a simulation of the growth of cosmic structure (right) http://www.visualcomplexity.com/vc/blog/?p=234

Project Description

Participants can see my VR screen through the screen set up in the exhibition hall, but they can also see my work through the social VR platform through mozilla hub space. In my VR ecosystem, my creations birth, grow and die on their own like real organisms in the virtual world I created. I hope that participants who visit my exhibition space will participate in the process and contribute to their growth through physical interaction with VR.

As for the physical interaction, I’m still thinking about how to technically express such a process in the VR world.
If possible, I would like to make participants contribute to the reproduction of the creatures and part of the ecosystem through physical interaction.

How is Your Project Different?

Similar work

  • A-VOLVE by Christa SOMMERER & Laurent MIGNONNEAU

http://www.interface.ufg.ac.at/christa-laurent/WORKS/FRAMES/FrameSet.html


An interactive installation. “A-Volve” is a pool of artificially living creatures that are open to outside influences by reacting and interacting with their “natural” and “artificial” environment.
“A-Volve” reduces the borders between real and unreal, by connecting reality to “non-reality.” Human decision in the creation of a new form and the rules of evolution and selection will create an environment that is open to all possible modifications and selections, following the laws of evolution and creation. The visitor becomes part of the evolutionary system, he is a partner of the virtual organisms and gives and promotes their “artificial life.”

  • Connecting through JeL – bio-responsive VR for interpersonal synchronization by Katerina Stepanova, John Desnoyers

http://ispace.iat.sfu.ca/project/jel/


Connecting through JeL is a bio-responsive, immer­sive, inter­ac­tive, gen­er­a­tive art instal­la­tion designed to encour­age phys­i­o­log­i­cal syn­chro­niza­tion between the imm­er­sants. In this project, we will be explor­ing how novel forms of inter­ac­tion can be included in immer­sive tech­nol­ogy to foster the feel­ing of con­nec­tion between indi­vid­u­als inter­act­ing with the system. JeL will allow imm­er­sants to explore an under­wa­ter envi­ron­ment where their indi­vid­ual breath­ing is con­trol­ling the move­ment of a jel­ly­fish. When imm­ser­ants breath­ing pat­terns get syn­chro­nized, a glass-sponge inspired struc­ture will start to emerge rep­re­sent­ing the con­nec­tion formed between two par­tic­i­pants. The glass-sponge sculp­ture will be para­met­ri­cally gen­er­ated in response to the level of phys­i­o­log­i­cal syn­chro­niza­tion between par­tic­i­pants. This inter­ac­tion will allow imm­er­sants to prac­tice con­nect to their body and inter­nal state through a bio-responsive inter­ac­tion, to each other through syn­chro­niz­ing their breath­ing and to nature through con­trol­ling a jel­ly­fish and col­lab­o­ra­tively grow­ing a vir­tual glass-sponge reef.

Expert/Mentor List

  • VR mentor
    • Prof. Carla Gannis in NYU IDM
    • Todd Bryant – ITP alum & adjunct prof in IDM
    • Lydia Jessup – ITP resident

  • Physical computing mentor
    • Prof. Danny

What and How

I want users to directly engage and interact with my creatures through physical interaction. So I’m still looking for a way to physically interact with the VR world and arduino.

  • Example of physical interaction.
    • When participants type on an iPad or keyboard, the typed characters can become food to the creatures to contribute to their growth. So, Such methods. I’m not sure if it’s technically possible now. I’m looking for references to artists who have done some similar work before.
    • Muscle sensor – it can give people physical interaction.
    • Biosensors – i.e.) breathing sensors – which detect human breathing, are also good.

I’m still thinking about how to give physical interaction and what kind of experience the participants should give through my physical interaction.

Timeline

ObjectiveHow to AchieveTimeline
Find out physical interactions that can be implemented in mozilla hubs.Meet VR mentors(Todd, Lydia) and researchBy June 12
Make physical prototype for physical interactionSolo workBy June 16
Get feedbackMeet mentors and get feedback for my prototypeBefore June 23
User testingIn classJune 23